﻿#VAR(gptTable, TABLE)
#ADDTBL("gpt.tbl", gptTable)
#ACTIVETBL(gptTable)

#VAR(txtPtr, CUSTOMPOINTER)
#CREATEPTR(txtPtr, "GB", $0, 16)

#VAR(mod, CUSTOMPOINTER)
#CREATEPTR(mod, "GB", $0, 16)

#VAR(ptrList, POINTERLIST)
#PTRLIST(ptrList, "block1 pointers.txt", txtPtr)

//mods rom to bipass decompression routine
#JMP($2F11BA)
#WRITE(mod, $2F0000)

<$2A><$C3><$BA><$53>

#AUTOWRITE(ptrList, "<END>")

#JMP($2F1420,$2F3FFF)

<LINE>
<END>

Got No. of battles<LINE>
trophy!<END>

Got No. of wins<LINE>
trophy!<END>

Action<LINE>
obtained!<END>

Accessory<LINE>
obtained!<END>

Run up hills<END>

Leap over<LINE>
holes<END>

Get off boat<END>

Push objects<END>

Hit distant<LINE>
switches<END>

Smash<LINE>
obstacles<END>

Open locks<END>

Scale walls<END>

Unknown<END>

Connect Game<LINE>
Link cable<END>

Please wait<END>

Connection error<END>

Select same mode<END>

Fight without<LINE>
risking BP<END>

Fight to win<LINE>
BP<END>

Trade cards<END>

Give card<END>

Receive card<END>

Please wait<END>